Beta release record
Beta 3.11
Verified Order Flow
Each beta has its own design, performance, security and connection notes. The next iteration will continue from this version.
3.11 · Current beta
- Website order submission, Discord sign-in, private ticket creation, staff completion and Google Sheets logging passed a clearly marked zero-value owner-account test.
- The setup guide now records completed connections and the remaining regular-customer privacy and joining checks.
- No new scripts or dependencies. Existing animation performance limits remain; no new device performance measurements were taken.
3.10 · Previous beta
- Private ticket permissions match the installed bot permissions.
- Google order logging is connected. Discord sign-in and a full customer order test remain required.
- No additional browser scripts or dependencies. Existing animation performance limits remain.
3.9 · Previous beta
- Forum links in the homepage and shop navigation open forum.appsaviors.com.
- The homepage keeps a visible Forum link on narrow screens.
- No extra scripts or dependencies are needed. Existing animation performance limits remain.
3.8 · Previous beta
- Mobile delivery steps place the number, title and description on separate rows, with no overlapping text.
- The background keeps moving during scrolling and throughout the page. Pause controls and reduced-motion preferences still work.
3.7 · Previous beta
- One persistent set of data points forms the characters and travels through curved streams between them. Scroll direction controls the same path in reverse.
- Corrected Vesna artwork, continuous wing and costume motion, and character changes aligned with section headings.
- Deep midnight colors with a luminous spectrum in dark mode; coordinated pastel colors in light mode.
- Compact geometry, one GPU drawing batch where supported, and a Canvas fallback. Reduced motion, pause controls and hidden-tab suspension remain.
3.6 · Previous beta
- Vesna redrawn from the original supplied reference, restoring her fitted costume, shoulder cape, ponytail and tall boots.
- Removed the scan wipe. The same ink samples now travel continuously between characters through a longer, reversible scroll interval.
- Binary highlights follow actual data paths. Other approved character artwork is preserved.
3.5 · Previous beta
- New clean character line art preserves readable faces, hair, clothing and signature props.
- A top-to-bottom scan releases data from the current figure and assembles the next figure from real artwork coordinates.
- Line art is cached once per theme. One renderer handles the artwork and its transfer.
3.4 · Previous beta
- Higher-resolution outlines retain more hair, face, clothing and accessory contours.
- Transitions reorganize the same line fragments into vertical data columns with binary highlights, then assemble the next character.
- Desktop animation follows display refresh rather than a 30fps idle cap. Only four used outlines are downloaded.
3.3 · Previous beta
- Replaced the animation renderer with contours extracted from the character references.
- One persistent set of 1,400 line fragments animates each outline, unravels into traveling dashes and gathers into the next outline.
- Removed illustrated overlays, mesh blending, background character echoes and separate GPU/fallback renderers.
- Offline matching, three drawing batches, capped resolution and pause controls limit browser work.
3.2 · Previous beta
- Characters dissolve into a broad scattered particle field, travel and gather into the next figure through one reversible scroll movement.
- Illustrated layers clear during the transfer, leaving the particles visible. The handoff occupies more scroll distance.
- Existing color palette, section layout and ordering flow are preserved.
3.1 · Previous beta
- Adjacent illustrated poses are spatially aligned before blending to reduce doubled outlines.
- The character handoff has more scroll room. Particle colors, background light, ground details and faint neighboring figures follow the same reversible progress.
- Matched movement easing removes drift between the outlines and accelerated particle renderer.
- Aligned frames use a bounded cache. Existing colors, content reveals, pause controls and connection instructions remain.
3.0 · Previous beta
- Character poses continue moving while you read, sharing one clock with the scroll transitions. Pause and reduced-motion preferences are respected.
- Each section reveals its content as it enters the reading area, with distinct service copy and a gradually appearing three-step path.
- Indigo, luminous violet, cyan and orchid replace the muted teal palette across the homepage, shop and order flow.
- Rendered character tiles are cached at their display size so continuous motion avoids repeated image resizing.
2.9 · Previous beta
- Six distinct illustrated poses for each character create staged descent, swimming and emergence, swordplay, and conducting sequences.
- Each section holds its full performance. Its final portion carries the same particles into the next character. Scrolling upward retraces the sequence.
- Particle interpolation now runs on the graphics processor. Pose data is sampled once, with smaller budgets on narrow screens and rendering suspended offscreen.
- Text has one gradual focus fade, with a broad clear reading area and fully readable focused controls.
- These are illustrated 2D keyframe performances rendered as data, not 3D models. Reduced-motion and graphics fallback support remain available.
2.8 · Previous beta
- Moonlit teal, silver-blue, soft violet and champagne colors now carry through the homepage, shop, offers and order controls.
- A flowing data trail connects the character forms. Scroll tracking eases into position, with the same path available in reverse.
- The artwork and particles share character motion: wing flutter and descent, a swimming-to-upright pose with waving, sword and hair movement, and conducting gestures with frost particles.
- Text dimming uses a wider reading area and gentler blur, with no compounded section blur. Focused controls stay clear.
- Desktop scroll rendering follows the screen refresh cycle. Idle and narrow-screen rendering remain bounded, with fewer particles to offset the new articulated artwork. This remains stylized 2D animation.
2.7 · Previous beta
- The four characters now accompany the existing services, order desk, people and three-step sections on the right.
- Artwork follows the four supplied character references, including geometric fairy wings, flowing aquatic hair, Skirk’s outfit and Escoffier’s chef costume.
- One continuous canvas transforms between section centers in either scroll direction. Surrounding text dims and softly blurs; focused controls stay clear.
- Lower particle and pixel budgets, cached section positions and reusable buffers keep the animation bounded. Small screens preserve a narrower right-side character column.
- Shop and order connections are unchanged. The setup guide retains the remaining Discord and Google activation steps.
2.6 · Previous beta
- Four character-inspired particle scenes: Vesna, Vodyanitsa, Skirk and Escoffier. Scroll down to dissolve and reconstruct each form, or scroll up to reverse it.
- An anchored stage with dim neighboring silhouettes, chapter shortcuts, ambient-motion pause and a skip link.
- Bounded particle counts, cached afterimages, reused position buffers and lower rendering budgets on narrow screens. Hidden tabs and offscreen scenes stop rendering. Reduced-motion preferences stop ambient movement.
- Artwork is interpreted fan imagery with animated strips and particles, rather than fully rigged 3D character animation.
- Existing shopping, account and Discord request flows remain available. Private Discord and Google settings still need activation.
2.5 · Previous beta
- Opening popup with two placeholder offers and sign-in links.
- New top-up shop with six game categories, Genshin crystal tiers, Welkin and Battle Pass options. Product selection carries into the order form.
- 6,480 pack highlighted as Most Popular; regular bonuses and conditional first-purchase totals are separated.
- Server-configured regular and sale prices use integer cents ending in .99. Unprovided prices stay pending, and placeholder coupons cannot be redeemed.
- Website account sign-in uses the hosting platform’s ChatGPT login. Discord order sign-in remains separate.
2.4 · Previous beta
- Design: a new split composition with a glass service selector. Choose top-ups, piloting or account trading, then carry that selection directly into your request. Revised service, order and team sections continue the same violet and orchid treatment.
- Performance: fewer background stars, calmer contrast behind text and decorative motion limited to transforms. Background caching and automatic pauses are preserved.
- Connections: the new selector uses the existing order flow. Discord and Google still require your private connection settings and a live customer/staff test. See the owner setup guide below.
2.3 · Previous beta
- Design: blue-violet, orchid and pale lilac from the Stygian flower reference. Refracted background light, crystal-glass service emblems, brighter text and matching order controls. Dark is the default; your chosen appearance is remembered.
- Performance: only the chosen sky is painted on first visit. The second appearance is cached when needed. Background motion stops below the hero, and resizing waits until the window settles. The existing pixel limits, reduced-motion support and ordering pause remain.
- Connections: the website is publicly accessible. Ticket creation and private spreadsheet recording still require your connection settings and a live customer/staff test. No payment is taken on the website.
2.2 · Previous beta
- Design: a deep sapphire archive sky, a layered blue-violet nebula, moving celestial lights, an ivory/gold horizon and floating service emblems. Light and dark appearances remain available.
- Performance: the atmosphere is painted once and reused. Normal frames draw one cached sky and a small number of lights. The canvas budget is capped at roughly 500,000 pixels on desktop and 210,000 on small screens. Animation pauses during scrolling, ordering and when the page is hidden.
- Security: oversized requests are stopped while being read, invalid game/server/item combinations are rejected, and Discord sign-in redirects are protected from caching and referrer forwarding. Nineteen automated checks cover request validation, sign-in, ticket permissions and completion retries.
- Connections: website requests, private Discord tickets, staff completion forms and Google Sheets recording are implemented. Your server and private Google connection still need activation and a live test.
2.1 · Previous baseline
The liquid-glass beta with light/dark switching, three-step ordering and the first celestial background. This is the preserved starting point for the numbered iteration process.
Before real customers
This remains a beta preview. Passing automated checks does not replace a live test with your server, a non-staff customer account and your private spreadsheet. No real payment or ticket has been tested without those connections.